artist · narrative designer · full loot gremlin
HELLO! I'm Czar, a multimedia artist and narrative designer from the Philippines, with over 10 years of experience creating games and compelling narrative experiences with a heart.
A curated collection of projects I've worked on。
Need to get in contact with me?
I enjoy building immersive worlds, developing nuanced and relatable characters, and crafting heartfelt game narratives. Sometimes, I also draw and bring people's ideas to life. If my work is something you'd like to see in your game, feel free to reach out to me! ✧ヾ(•ω•`)o
Sometimes, I draw stuff。
The Letter: Animated Opening (2017)
‣ Art Direction: MaHenBu
‣ Video Script: byArcelllis
‣ Storyboard: Erdjie, Squaffle, byArcelllis
‣ Animation: Erdjie, Squaffle
‣ Animation QA: MaHenBu, byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Dualist Make Music
The Letter: Teaser Trailer (2017)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Dualist Make Music
The Letter: Release Trailer (2017)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Love Esquire: Prologue Trailer (2018)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Anjo Limos, Carlos Valdes, byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Love Esquire: Hype Trailer (2018)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Anjo Limos, Carlos Valdes, byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Love Esquire: KS Trailer (2018)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Anjo Limos, Carlos Valdes, byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Love Esquire: Story Trailer (2019)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Love Esquire: Release Trailer (2019)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Anjo Limos, Carlos Valdes, byArcelllis
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Perfect Gold: Teaser Trailer (2021)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Vesper Fox
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Perfect Gold: Release Trailer (2021)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Vesper Fox
‣ Editing & Compositing: Erdjie
‣ Music: Carl Canelas
Saint Maker: Teaser Trailer (2021)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Carlos Valdes
‣ Editing & Compositing: Aivy Lobas
‣ Music: Carl Canelas
Saint Maker: Release Trailer (2021)
‣ Video Script: byArcelllis
‣ Storyboard: byArcelllis
‣ Voiceover Script: Carlos Valdes
‣ Editing & Compositing: Aivy Lobas
‣ Music: Carl Canelas
Sometimes, I draw stuff。
Sometimes, I draw stuff。
Sometimes, I draw stuff。
Sometimes, I draw stuff。
Sometimes, I make games。
The Letter (2017)
- GDAP GameOn 2017 Awardee — Best Narrative/Story
- Designed the game’s intricate branching dialogue system that was highly praised by players for the “choices matter” narrative style.
- Developed the original concept into a storyline that players connected with emotionally and established the company’s reputation for bringing meaningful, heartfelt stories using games as a medium.
- Developed the characters and storylines of Isabella, Rebecca, Ashton, and Zach, and assisted in developing the characters of Luke, Hannah, and Marianne.
- Wrote the script for Chapter 1: Isabella, Chapter 3: Zach, Chapter 5: Rebecca, Chapter 6: Ashton, and a portion of Chapter 7: Luke.
- Assisted in implementing the script into the engine and provided additional detailed scene direction and feedback to guarantee that the story’s implementation is consistent with the original vision and intent.
- Collaborated with voice directors and actors by providing line directions and narrative context in the script to ensure that the dialogue is delivered effectively.
- Drew backgrounds and cutscene illustrations found in the Prologue and Chapter 1: Isabella.
- Illustrated the initial concept art for Takako’s ghost form.
- Assisted in writing the script and creating storyboards for the animated opening billboard, various teasers, and trailers used in the promotion of the game.
- Created character illustrations and various static & animated materials used in the game’s physical merchandise, kickstarter campaign, and release promotion.
- Assisted in the creation and distribution of press releases.
- Established and grew the company’s social media presence in the following platforms, within a period of 2 years:
- Discord server membership, from 0 to 1400+
- Twitter following, from 0 to 1200+
- Provided extensive feedback on the game’s technical aspects such as design, gameplay, and overall quality by performing multiple types of testing on every build’s iteration
- Identified and reported bugs to the development team and verified those that have been fixed.
- Assisted in mixing and mastering sound assets for the game.
- Provided narrative direction for the composition and production of the game’s music.
Love Esquire (2019)
- GDAP GameOn 2019 Awardee — Game of the Year
- GDAP GameOn 2019 Awardee — Best Narrative/Story
- Revised and rewrote a significant portion of the game’s original plot and characters, bringing improvement to characterization and the story’s overall quality.
- Designed the game’s major narrative structure and pacing.
- Developed the characters and storylines of Vel, Princess Kamala, and other side characters associated with their stories.
- Provided extensive edits and assistance in developing Amy’s, Giselle’s, Princess Beatrice's and the Squire’s character arcs.
- Wrote the major world building details for Alkos and built a basic structure and ruleset for the fictional Alkosi language.
- Reviewed, edited, and provided extensive feedback and revision guidelines to the whole game’s script.
- Collaborated with voice directors and actors by providing line directions and narrative context in the script to ensure that the dialogue is delivered effectively.
- Animated the standing character sprites found in each game’s location.
- Created various static & animated materials used in the game’s physical merchandise, kickstarter campaign, and release promotion.
- Wrote the script, storyboarded, and provided art direction to the game’s promotional video materials.
- Provided extensive feedback on the game’s technical aspects such as design, gameplay, and overall quality by performing multiple types of testing on every build’s iteration
- Identified and reported bugs to the development team and verified those that have been fixed.
- Assisted in mixing and mastering sound assets for the game.
- Provided narrative direction for the composition and production of the game’s music.
Perfect Gold (2021)
- Reviewed and provided extensive feedback to the game’s storyline and characters, improving overall characterization, character dynamics, and the game’s structure. Notable edits include:
- Improvements to the story’s narrative beats, pacing, and dialogue.
- Revisions to Marion and Audrey’s character dynamic, improving how it relates to the game’s themes and the overall narrative.
- Improvements to the characterization and roles of the side characters as a way to further supplement the game’s narrative and character development beats.
- Edited the game’s script to improve dialogue, pacing, structure, and other elements of the game’s story, bringing the script’s quality up to par with the company’s established standard.
- Collaborated and provided additional art direction to the art team in establishing the game’s general visual language and feel.
- Conceptualized, wrote the script, storyboarded, and provided art direction to the game’s promotional video materials.
- Provided extensive feedback on the game’s technical aspects such as design, gameplay, and overall quality by performing multiple types of testing on every build’s iteration
- Identified and reported bugs to the development team and verified those that have been fixed.
- Provided narrative direction for the composition and production of the game’s music.
Saint Maker (2023)
- Reviewed and provided extensive feedback to the game’s storyline and characters, improving overall characterization, character dynamics, and the game’s structure. Notable edits include:
- Improvements to Sister Adira’s characterization and role in the story, giving the character a more impactful role within the game’s plot.
- Improvements to the dynamic between Sister Adira, Cornelia, and Mother Idelora to further supplement the game’s themes.
- Revisions to Gabby and Holly’s character dynamic and how it relates to the game’s themes.
- Edited the game’s script to improve dialogue, pacing, structure, and other elements of the game’s story, bringing the script’s quality up to par with the company’s established standard.
- Collaborated and provided additional art direction to the art team in establishing the game’s general visual language and feel.
- Conceptualized, wrote the script, and provided art direction to the game’s promotional video materials.
- Provided narrative direction for the composition and production of the game’s music.
High Times (Unreleased)
- Designed the general structure and pacing for the game’s dialogue system.
- Implemented a system within the writing team for members to be able to easily collaborate, edit, and discuss revisions and improvements to the game’s story during the pandemic.
- Collaborated with the writing team in developing the characters, plots, and the world of High Times.
- Reviewed, edited, and provided extensive feedback and revision guidelines to the game’s characters, storyline, and script. Notable edits include:
- Improvements to the story’s themes, narrative beats, structure, pacing, and dialogue.
- Improvements to characterization and the storylines of all the main and side characters.
- Edited the game’s script to improve dialogue, pacing, structure, and other elements of the game’s story, bringing the script’s quality up to par with the company’s established standard.
- Collaborated and provided additional art direction to the art team in establishing the game’s general visual language and feel.
Our Garden (Unreleased)
- Reviewed, edited, and provided extensive feedback and revision guidelines to the game’s characters, storyline, and script, to improve structure, characterization, dialogue, pacing, themes, and other elements of the game’s story.
- Collaborated with the art team in establishing the game’s general visual language and feel.
- Provided extensive feedback on the game’s technical aspects such as design, gameplay, and overall quality by performing multiple types of testing on every build’s iteration
- Identified and reported bugs to the development team and verified those that have been fixed.
- Provided narrative direction for the composition and production of the game’s music.